Motion Planning and Obstacle Avoidance of Dual Robotic Arms
           

- 指導教授 黃漢邦 博士 研究生 王聖翔

- Advisor :Dr.Han-Pang Huang Student : Sheng-Hsiang Wang

Lab. of Robotics., Department of Mechanical Engineering, National Taiwan University, Taiwan

Abstract:

This thesis is divided into two parts. One is the modification of a motion planning algorithm based on an extension of the CT-RRTs algorithm, and the other is the robot visual servoing based on motion planning. First, a virtual force field is established to describe the direction and influence region of a static and moving obstacle. When the end-effector finds an obstacle located along its trajectory, the force strength and direction calculated by the virtual force field will lead the robot to a safe space to avoid the obstacle and proceed to the target location safely. In addition, the force strength used for the adjustment of the DD-RRT dynamic range can build a more secure operating environment for robot arms.

The second part of this thesis investigates the robot visual servoing. With the listing of the Wii game console, its somatosensory system quickly became a hot topic; the development of Kinect and its free Software Development Kit (SDK) enable the use of its human skeleton identification and tracking technology to retrieve the skeleton data. Through a conversion of skeleton data, the robot arms can real-time interact with the human like handshake. Finally, this study applies this concept to construct a simple sign language database by imitating human gestures for advanced interaction.





中文摘要:


本文主要分為兩個部分。以下概念的模擬與實作是基於CT-RRTs演算法的延伸:首先,我們建立了虛擬力場(virtual force field)用以描述靜態與移動障礙物的可能前進方向及影響範圍,一但機械手臂於運動軌跡規劃時發現障礙物位於前進軌跡上,由虛擬力場計算出的力量強度與方向便會帶領機械手臂前往安全空間閃避,直到障礙物通過後再行前往目標位置;此外,所計算出的力量也用來做DD-RRT中動態範圍(dynamic domain)的調整,為機械手臂建置更安全的操作環境。

第二部分針對機械手臂與影像結合。自從Wii遊戲主機上市之後,體感控制迅速成為熱門的話題;隨著Kinect問市及軟體開發套件(SDK)免費開放,運用其人體骨骼辨識及追蹤技術,所取得的骨骼資料透過映射得到機械手臂對應的各軸旋轉角度,便可用來與人類握手等即時互動。最後,我們應用此概念,藉由模仿人類手勢建構出一簡單手語資料庫,使人型機器人可與人類有更進一步的互動。